Tuesday, January 7, 2020

Shotgun Counter Option

A counter option concept from New Mexico back in 2013. The Lobos are in shotgun two backs 21 personnel with a TE/Sniffer on the hip of the OT. 

This is a nice double option variation. The jab step by the hip blocker helps sell a block across the formation. The dive fake inside helps control the flow of LB's to the perimeter. This play has the ability to hit inside, off tackle, or all the way outside.

When the guard is able to kick the edge, the QB is able to attack the edge, get vertical, and run inside the kick out block.

When the guard is able to log the EMLOS the QB is able to attack the edge and keep the path off tackle. The pitch phase threatens the force defender helping widen the alley for the QB on the keep.

If the force player doesn't honor the pitch and widen, the option portion allows the offense to get wide outleveraging the defense.

When the edge aggressively attacks the QB the pitch happens more quickly but is again able to outleverage the defense wide and quick with lead blocking. 

Very effective counter option concept from New Mexico and former offensive coordinator Bob DeBesse (currently Georgia Southern).

This type of play is a great reason to carry double rotated cover 2 firezone. Here is an example from 3-4 personnel.

The safety rotation pre-snap shows the Safety down to the strong side showing a 4-4 spacing backed up by an expected 1 high coverage. Post-snap the coverage rotates again (double rotated) to a Cover 2 concept with the post safety rotating to the the strong side deep 1/2 and the corner playing the weak side deep 1/2.

The pressure allows the strong OLB to attack off the edge and spill the pulling guard. The fast pressure off the edge by the Safety should force the ball pitched quickly. The cloud corner is able to attack as the force player with leverage to attack the pitch. The perimeter blocking typically does not ID the pre-snap 1 high alignment of the defense as a cloud support. The unexpected nature of the support helps the Corner trigger and attack as the force player often defeating the block before the concept has been ID'd by the blockers as cloud support. 

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