Thursday, August 20, 2015

First Game of the Season

The season is almost here. A thought for defenses:


"It is the first game and you are nervous. It is ok to be nervous. Nerves mean you care. You are nervous because you want to do well. You are nervous because you want all your hard work to pay off. You are nervous because you don’t want to let your teammates down. Those are all noble reasons to be nervous. When human beings are in stressful situations one of two instincts takes over: fight or flight. Tonight when the nerves and stress build up: will you fight or will you run? If you are a guy who wants to fight, great. Buckle up and go out hit ‘em every play. If you feel like running, that’s ok too. Run to the ball. When you get there you will know what to do."

Good luck to everyone. Enjoy every minute of the 2015 season. May your team stay healthy, may your defense shed, pursue, and tackle, and may the sacks be plentiful. Amen. 

Wednesday, July 29, 2015

Evaluating Red Zone Productivity

Interesting article by Barry Hoover about evaluating offensive efficiency in the red zone. 

http://afcaweekly.com/2015/07/red-zone-average-a-better-way-to-measure-red-zone-effectiveness/

This type of statistical tool is good for self-scouting your offense or evaluating your defense against opposing teams. Coach Hoover is also the author of the Coach Hoover website.

Tuesday, July 28, 2015

2015 Seattle Seahawk Tackling Teach Tape

The previous post video has been blocked. Here is the same video directly from the Seahawks.

http://www.seahawks.com/video/2015/06/11/2015-seahawks-tackling

Monday, July 20, 2015

Attacking Quarters Coverage with a Zone Run/Post RPO

This concept is a Run Pass Option (RPO) play that combines outside zone blocking with a post route. 



Here the concept is being run from 11 personnel and is attacking the weak side of a 4-2-5 quarters coverage defense. The OL and Y are blocking outside zone (stretch) with even numbers (6 vs 6).
The Defense has the advantage of being +1 as soon as the WS reads the TE is blocking and gets into a run fit. This concept is designed to read the weak safety. The QB will shuffle while meshing with the RB. The QB's vision is on the WS. 


If the QB reads the WS coming downhill into the run game, the QB will pull back and throw the skinny post. The post is leaning his outside shoulder on the corner before breaking the route deep and skinny. The goal is for the WR to win the 1 on 1 against the corner who has no post help. 




If the QB reads the WS not committing downhill to defend the run, the ball is handed off on the outside zone. 

This type of run pass option is safe way to take a shot. The play has a chance to be a homerun post or an efficient run. 

Sunday, July 19, 2015

Seattle Seahawk Tackling Teach Tape

Great stuff from Pete Carroll and the Seahawks coaching staff.

Another simple adjustable 4-2-5 Fire Zone Blitz

This post is a follow up to the previous post about an adjustable 4-2-5 fire zone blitz. This blitz can be easily adjusted to get the blitz where ever the defense wants to apply pressure. The concept could easily be used in a 4-3 defense as well.

SHOCK - SS or Corner Blitz

The SS or Corner will blitz based on where the tag sets the blitz. This blitz is only run on a hash.

Shock Strong
The blitz is going to the pass strength (higher number of receivers)





The Rush
FS sets the direction of the blitz with a Right/Left call. In the above example a "Left" call. 

SS - To the call = edge blitz. This blitz can be either a contain or a spill by game plan.
Call DE - Long stick to A gap. Read the OG
Call DT - 2i Alignment, Long stick to opposite A gap. Read the Center.
Away DT - 2i Alignment, Slant to B gap.
Away DE - Contain

The Coverage
FS - Spin down to Seam is to the strength
WS - Rotate to Middle 1/3
Field Corner - Tight 1/3
Boundary Corner - Away from call = Tight 1/3
Mike - Always 3RH
Will - Always Seam

If the offense puts the formation into the boundary:



The Rush
FS sets the direction of the blitz with a right/left call. In the above example a "Right" call. 

Boundary corner - To the call  = edge blitz. This blitz can be either a contain or a spill by game plan.
Call DE - Long stick to A gap. Read the OG
Call DT - 2i Alignment, Long stick to opposite A gap. Read the Center.
Away DT - 2i Alignment, Slant to B gap.
Away DE - Contain

The Coverage
FS - Spin down to Seam is to the strength
WS - Tight 1/3
Field Corner- Tight 1/3
SS- Away from call = Seam
Mike - Always 3RH
Will - Always Seam

The blitz easily adjusts to 3x1 or 2x2 formations.


 Against 3x1 the Mike can bump to an alignment to drop off of the #3 receiver.



Against a 2x2 the Will can bump to handle the Seam drop on #2.

Shock Back
The blitz is going to an offset back. No offset back (pistol or under center = Strong)




FS makes a Left call to the back. SS is the blitzer and the Corner is in coverage.


FS makes a Right call to the back. Corner is the blitzer and the SS is in coverage.

Shock Tite
The blitz is going to the TE.  No TE  = Strong



FS makes a Left call to the TE. SS is the blitzer and the Corner is in coverage.


FS makes a Right call to the TE. Corner is the blitzer and the SS is in coverage.

Shock Motion
The blitz is going to the Motion.  No Motion  = Strong. This blitz is good vs. jet sweep and orbit motion teams.


 FS makes a Left call to the Motion. SS is the blitzer and the Corner is in coverage.


FS makes a Right call to the motion. Corner is the blitzer and the SS is in coverage.

This type of blitz is simple for the defense but very multiple. By adding a new tag word the defense can change where the FS will make the right/left call and get the blitz anywhere the defense want to pressure.

Saturday, July 11, 2015

4-2-5 Quarter Quarter Half Coverage vs. Trips Routes

This post is a follow up to the Quarter Quarter Half trips adjustment post. This post focuses on the 1/4 1/4 1/2 coverage vs. some common 3x1 strong side routes.

Quick Game



The Corner is reading the QB for quick game. Against a hard shoulder action to the flat the Corner will trigger to #1's quick game route. The SS has #2's quick game and the Mike has #3.



The Corner will handle the outside vertical, squeezing the route into the sideline. The SS will handle #2's quick game. The Mike will handle #3's quick game.



The Mike will handle #3 on the quick game. The SS has #2's quick game which is the sit route by #1 on the quick exchange by #1 and #2. The corner will trigger on the QB's hard shoulder to the flat. The goal is to force the long throw to the flat where the corner should make the play.


Drop Back Passes

#3 is out so the Corner squeezes to #1 in his quarter. The FS is squeezes #2 in his quarter. The SS collisions #2 until he gets a "Push" call from the Mike. The SS pushes from Seam to Curl and breaks to the flat. The Mike expands looking for work. If #1's stays wide the SS covers both the curl and the flat route. If the curl works inside the Mike covers it.


#3 is out so the Corner squeezes to #1 in his quarter. The FS squeezes #2 in his quarter. The SS collisions #2 until he gets a "Push" call from the Mike. The SS pushes from Seam to Curl and breaks to the flat. The Mike expands looking for work, finding the inside curl. The SS must high low the curl to the flat.

#3 is out so the Corner squeezes to #1 in his quarter and should expect NO help on the post. The FS squeezes #2 in his quarter. The SS collisions #2 until he gets a "Push" call from the Mike. The SS pushes from Seam to Curl and breaks to the flat. The Mike expands looking for work, finding the inside curl. The SS must high low the curl to the flat. If the FS sees the Mike is expanding to cover the curl the FS can man turn and undercut the post.


#3 is vertical so the Corner plays the deep outside 1/3. His vision snaps to the outside receivers to find vertical threats. When #1 breaks his route short the Corner should make a "China" call. The Corner covers #2 on the corner route. The FS plays the middle 1/3 and squeezes #3's vertical. The SS collisions #2 until he gets a "China" call from the Corner. The SS immediately expands to the flat on a China call. The Mike drops underneath and inside the #3 vertical, collision if possible. 


#3 is out so the Corner squeezes to #1. With #1 releasing inside immediately the Corner will zone his quarter and cover #2's corner route. The FS squeezes #2 in his quarter and covers #2's corner route. The SS collisions #2 until he gets a "Push" call from the Mike. The SS pushes from Seam to Curl and breaks to the flat. The Mike will expand looking for work, finding the sit route by #1. 

#3 is vertical so the Corner plays the deep outside 1/3. His vision snaps to the outside receivers to find vertical threats. With no vertical threat the Corner zones his 1/3. The FS is playing the middle 1/3 and squeezes #3's vertical. The SS tops #2 playing in the window of the curl and breaking late to the flat. The Mike drops underneath and inside the #3 vertical, collision if possible.

#3 is vertical so the Corner plays the deep outside 1/3. His vision snaps to the outside receivers to find vertical threats. With 2 vertical threats the Corner midpoints the 2 verticals favoring the inside vertical. The FS plays the middle 1/3 and squeezes #3's vertical. The SS collisions #2 and gets depth in the seam with his head on a swivel. The SS expands to #1 if #1 converts his vertical to a comeback. The Mike drops underneath and inside the #3 vertical, collision if possible.


#3 is out so the Corner squeezes to #1 in his quarter and should expect NO help on the post. The FS squeezes #2 in his quarter and covers #2's out route. The SS collisions #2 until he gets a "Push" call from the Mike. The SS pushes from Seam to Curl and breaks to the flat. There is no curl but by pushing to the curl area the SS is underneath the out route by #2. The Mike will expand looking for work.

Screens

#3 is out so the Corner squeezes to #1 in his quarter. Once the corner snaps his eyes to #1 the #1 receiver is blocking. The corner will shed #1's block and secure the sideline. The FS squeezes #2. Once the FS snaps his eyes to #2 the #2 is blocking. The FS will run the alley inside the SS. The SS sheds #2's block and will force the bubble with outside in leverage. The Mike will expand inside out caging the ball with the SS.


#3 is out so the Corner squeezes to #1 in his quarter. Once the Corner snaps his eyes to #1 the #1 receiver is chopping his feet and selling a block. The Corner may react but by having his eyes on #1 allows him to collision and run with bubble & go. The FS squeezes #2. Once the FS snaps his eyes to #2 the #2 is chopping his feet and selling a blockThe FS may react but by having his eyes on #2 allows him to collision and run with the bubble & go. Film study will help the Corner and FS identify the difference between bubble vs. bubble & go. 


#3 is blocking so the Corner plays the deep outside 1/3. His vision snaps to the outside receivers to find vertical threats. With no vertical threats the Corner triggers to the screen and secures the sideline. The FS triggers and runs the alley inside the SS. The SS triggers straight up the field. If the SS gets any width he will get kicked out by the OL. By triggering straight upfield the SS either makes the tackle by beating the block of the OL or forces the ball to bounce over the top back inside to the rest of the defense. The Mike will expand inside out caging the ball with the SS.
#3 is blocking so the Corner plays the deep outside 1/3. His vision snaps to the outside receivers to find vertical threats. Once the Corner snaps his eyes to the outside receivers where #2 is chopping his feet and selling a block. The Corner may react but by having his eyes on the outside receivers allows him to collision and run with screen & go. The FS may trigger on #3's "block" but by having his eyes on #3 allows him to collision and run with the screen & go. Film study will help the Corner and FS identify the difference between wide screen vs. screen & go.