Wednesday, July 11, 2018


Found this useful and thought others might also.

Charts to print and post above every urinal to help players monitor their hydration levels.

Also hydration weigh in and weigh outs. The players weigh themselves and post their weight pre-practice. Following practice they weigh out and record the weight. This helps trainers monitor each player and helps players see how much they are sweating out each day during pre-season camp.

We also picked up this explanation about how to hydrate.

Flash Flood vs. Slow Soak

When a flash flood hits the rain is an intense downpour for a short time. The rain is coming down so fast it doesn't have time to soak in. Most of the water pools and runs off. After this type of rain storm the ground isn't saturated.

A slow soaking rain is a slower consistent rainfall over a longer period of time. When it rains all day, the rain soaks in and saturates the ground.

Chugging water is like a flash flood. The human body can only absorb so much water per hour (approx. 8oz). All the extra water is urinated out. This effect can also fool players into believing they are hydrated. If you chug 20oz of water, 12oz will be urinated out. When that happens the urine will be mostly water and appear in the hydrated zone of the chart above even if the athlete is not fully hydrated. 

Slow soak is a better strategy to hydrate. 4-8oz every hour all day long will result in more absorption. This also helps players use their normal urination cycles to monitor their hydration levels. 

We are all always looking for little ways to help players stay safe and perform at their best. Hopefully this helps us stay strong in the heat. 

Monday, May 14, 2018

Dime Package Man Pressure

Here are two ways the Saints got a safety involved in pressure last season. 

The Rush:
Safety Edge Rush
End & DT to the pressure working a twist. The DT is up the field penetrating the B Gap with the DE wrapping to the A gap.

The Away DE and DT are working a normal pass rush with the DE containing and the DT with a 2 way go on the Guard.

The Coverage:
Cover 1 man free. The Mike and Dime are both walked up into the A gaps. The Mike falls off on the snap to man cover the RB. The Dime runs out at the snap to replace the blitzing safety.

The pressure pattern is a common pressure pattern found in many defensive playbooks. What makes the pressure work is two factors: the Double A gap bluff look and the utilization of a Dime personnel.

The double A gap look forces the 5 OL and RB to be occupied with immediate rush treats. The Safety is not a primary threat and is less threatening in the look which allows his pressure to surprise the protection. With the blockers all focused on initial threats the pressure is home before the protection can identify who is actually rushing.

The Dime personnel allows the coverage to work. This look is possible from a nickel personnel. Asking a LB to run out to man coverage is a big task. Asking a Dime DB to run out to cover a #2 is both possible an effective from a Dime personnel.

The Rush:
DE's Contain
DT's A Gap Rush
Mike & Safety - B Gap Rush

The Coverage:
Cover Zero man coverage with the Safety hug rushing the RB. When the RB blocks the Safety adds to the rush.

The pressure pattern is again a common concept found in many defensive schemes. Most teams carry a standard Double ILB B gap pressure in a nickel personnel. However, the decision to use a Dime personnel instead again greatly increases the effect on the protection. 

The usage of Dime f manipulates the protection. The offense declares the 4 DL and the Mike backer as the primary threats. This makes sense as those 5 are the closest to the LOS and most likely to pressure. The 2 Deep shell further reinforces the the OL's decision to handle those 5 threats as primary. The deep Safety blitzing is not an obvious rush threat which again allows him to catch the offense off guard.The hug rushing Safety occupies the RB by entering the rush. The result is an unblocked blitzing Safety in the B gap.

These are both creative ways to use Dime personnel to get greater productivity out of tried an true pressure concepts.

Saturday, May 5, 2018

Align to Win Part 2

What is the difference between personnel and spacing? As there is no universal football terminology, I'll start with how we define these terms.
Personnel is the people on the field. If we want to substitute a player into the game because that player has a skill set for the job at hand, we can do that with a personnel group change. Need an extra DB, sub one in with a new personnel group. Need your best pass rushing DL on the field, sub them in with a personnel group on 3rd & Obvious Pass downs. Bottom line Base personnel subs out for a specialized personnel group. Could be a a 1 for 1 sub or a mass substitution. 
Spacing is how the defenders line up. Can a 3-4 personnel space like a 5-2, 5-3, 4-3, 4-2, or 3-3, yeah absolutely. Can a 4-2-5 with a hybrid player at DE morph into 3-4 concepts, definitely. As a defense, we are not bound in any way by the idea that personnel dictates spacing. If we have versititle players, specifically hybrid DB/LB or LB/DL we can play any number of spacings with the same personnel on the field. 
Got a sub group of elite speed rushers, great, create a 3rd down specialized pass rush package and go sic 'em. But what if your best 11 are just that, your best 11. This is where spacing and align to win come together to help create specialized pass rush opportunites with base personnel.


Take a base 3rd down pass rush alignment. The DT's widen to work pass rush against the guards and the DE's are outside against the OT's. If the DE's are the best rushers and the guards are the weaker protectors it's possible the offense has exactly the matchups they want (G's vs DT's and OT's vs DE's).

With a simple call the defense can instead flip the DL alignments. This is still a 4 man front spacing with new roles for the DL.

Now the interior OL has to contend with the better rushers. The DT's soak up the better pass protectors on the outside. The DT's likely can align with width and keep contain. This alignment also lends itself to still running pass rush games.

Ultimately this stunt gets the DE back out to the outside.

Maybe the defense wants to attack a specific side of the protection. Again a front adjustment can help.

Nothing says the defense cannot align with both DE's on the same side. The DT's can  contain and build a backstop opposite the Ends. The DE's can now work base pass rush or pass rush games and attack the weaker side of the protection.

Change the Spacing

Another option is to build an X rusher package. The idea is simple if you have a good rusher to sub you can sub for the X. If you don't you use your base 4 DL as the 3 down linemen and declare one as the X rusher. Who should be the X? Possibly the best rusher because the X can align anywhere and has good rush opportunities. Is is also possible to use the 2nd best rusher as the X. This allows a slightly lesser player to get and advantage in the rush and have the best chance to succeed. Meanwhile away from the stunting X can be the best rusher working in isolation.

Edge - X off the edge

The X can align off the edge and rush like a OLB type pressure. The X makes an Edge Left or Edge Right call to declare where he is aligning and rushing. The front works away from the X's call.

The Nose and DE opposite can also work pass rush games to create good matchups opposite an edge call.

Gilligan - Guard on an Island
The X can walk up an isolate the Guard with a two way go. Again the Nose and End opposite the X can work base pass rush or a rush game. The X calls Gilligan Right/Left. From the same X on the guard alignment the X can work pass rush games with the End or the Nose. 

Another option is to build a choice package for the X. For example:
 Against sets with the RB set to the boundary or other drop back pass indicators the X calls Gilligan to the weakest OG.

But against sets with a threat of sprint out pass the X calls Edge to the sprint out threat. With a little planning the defense can be in a best rush situation with a simple set of weekly rules.

A defense can easily build multiple pass rush stunts by aligning the X rusher where ever the defense wants. The spacing choices are endless. X can line up as a Stack LB, 2 point or three point, stem around pre-snap, blitz into the rush, etc.

The X package can be a way to get great spacing multiplicity without subbing new personnel. The defense can easily use the X package to also build in various 5 man pressures and 6+ blitzes with the multiple spacing options of having the X rusher anywhere. When thinking about aligning to win, the defense has no rules about # on the LOS or structure of our alignments. Why does our best pass rush DE have to line up on an OT?

Friday, May 4, 2018


Here are a couple questions I get a lot:

Why study NFL defensive scheme when the pro game is so drastically different from college/high school football?  How much is really applicable? The main reasons I look at NFL film:

Defending and aligning to multiple TE formations - The NFL has basically every variation of 12, 13, 22, etc. going on in nearly every formation possible. Being prepared for these types of heavy personnel groupings is important. I’m always on the hunt to expand and improve our multiple TE defensive calls in the playbook.

Unbalanced formations – NFL defenses see many unbalanced formations from nearly every personnel. Having a good unbalanced plan is important to avoid getting caught with limited answers to unbalanced.

Reduced splits – Many of the offensive formations in pro football have reduction of splits. Defenses are forced to have answers for 2 man stacks, 3 man bunches, TE/wing structures, etc.

Motions & Shifts – NFL teams trade, shift, and motion all over the place from every formation. Including shift & motion in heavy personnel groups, to/from unbalanced, and into/ out of reduced splits.

Drop back pass protection – The NFL has every kind of pass pro. 5, 6, 7, 8 man concepts with every adjustment possible in their arsenals. Also pro teams use TE’s in the pass pro more often than college. TE in pass pro is a concept that is important to study and understand in case we need more answers to attack it.

Creating pass rush opportunities - NFL teams are really good at attacking protection schemes. Pro defenses are also very good at creating 1 on 1 opportunities for their best rushers. Definitely good ideas to pull from for any defense. 

Disguising Base Concepts - NFL teams do really well at disguising concepts they run all year long. Each week defenses spice it up with a new pre-snap presentations but still run a tried and true defensive concept. Studying one defense's full season of work in the offseason can be a big eye opener. Over 16+ games a defense may run the same blitz pattern multiple times but each week from a different pre-snap alignment or presentation. Really good ideas for getting more mileage from a defense's best calls are on display. 

Simplicity works - Watch the Pete Carroll coaching tree. They play 1 high safety concepts and play them really well. They aren't trying to fool, they are trying to out execute. 

Pro Players Screw Up Too - Pro players bust assignments, commit eye violations, and make all other kinds of mistakes. 

Double Coverage – The NFL is full of hi/lo and in/out double team concepts to cancel a star player or at least limit him. These concepts apply at all levels. How do we take away their best guy?

#2 How would you apply this concepts on the Blitzology site to youth football?

The most direct answer is frankly I wouldn't. I would focus on fundamentals of defense: block shed, pursuit, and tackling. I see all the time the quote "Culture beats Scheme" but it is just as true that "Fundamentals beat Scheme"! As for the scheme I would seek guidance from the Junior High/High School those youth kids will play in next about what to run to build the foundation for the next levels. Also I'm confident no youth team needs 4 from a side simulated blitz back stopped up by a double rotated zone coverage concept to manipulate the pass pro and QB read progression. Just saying.

Got more questions? Shoot me an email or hit me up on twitter @blitzologyblog 

Don't worry more Align to Win is coming soon!

Wednesday, April 4, 2018

Align to Win Part 1

In an effort to give our defensive front the best chance to win, we try to coach the game within the game. The offense has tendencies based on how they line up and we are going to use those tendencies to help ourselves do our jobs. Good defenses react, great defenses anticipate. 

Take a standard 4 man even front with a 4-2 box. The easy alignment explanation is:

DE's - 5 technique 
DT - 3 tech
Nose - Shade

LB's - Ability to play open A and B Gap.

But do those simple alignments give us the best chance to win each play? If you watched a cut up and keyed the DT in a 3 tech, is he always aligned the exact same way?  Should he be? Maybe a 3 technique isn't always just outside shade on the guard. Maybe there is more to it.

Take a formation with the back aligned to the 3 technique side. The most obvious play, but certainly not the only play, for the offense is the inside zone read. With the back aligned away, the Nose and End will widen their alignments. Those 2 know the OL's blocks are coming to them with the RB aligned away. The Nose in a Wide alignment may align physically where a 2i would align but will have inside hand down inside foot back keying the Center. This alignment allows the Nose to leverage the Center's block well and control the A gap. The End has the width to set the edge. The Will is protected by the width of the Nose's alignment, as the Guard doesn't want to hang the Center out vs. the Nose 1 on 1. The result is the Guard is typically not too fast to work up to the Will backer because he is providing body position for the Center. 

The alignment also effects the Mike fast flowing the A gap. The Center is forced to zone hard to the wide alignment nose opening the A gap for the Mike to press the LOS. The backside Guard is forced to zone hard to the Mike. This is why the DT has widened to a 4i. He is now 1 on 1 with the OT and wants to put is eyes on his work. Hands and eyes go to the OT and we expect to win that 1 on 1 consistently. The DT has a leverage advantage. The backside DE is a shuffle square player for QB and cutback. The 4i DT makes the cutback very difficult.

What if the defense wants to chase the DE to the dive instead. The Nose and DE would still go wide. The backside DT will go heavy 3 (almost head up) to force the OT and OG into an aggressive scoop block. The backside DE will heavy up and chase hard. The LB's now align in 20's to allow the Mike to scrape exchange for the QB. The Will plays B and rocks back. The Nose's wide alignment will force the ball to cutback to the chasing DE.

Inside zone read isn't the only play for the offense. 

If the back is flat the offense may be running stretch and is much less likely to run inside zone read. The DT backside will heavy up to make the backside scoop block as difficult as possible for the guard and tackle. Frontside the Nose will slide to a G (2i) alignment. By changing eyes and hands of the Nose from the Center to the Guard the Nose has a much better chance to beat the reach of the Center.

Another play from the flat back alignment is the power read play. Again having the DT in a heavy and the Nose in a G is advantageous. The DT is much better position to squeeze the block back by the Center. The Nose is much firmer against the down block of the guard in a 2i by bringing his eyes and hands to the guard. 

These simple adjustments can go a long way to helping defenders make plays. It is always the temptation as a defensive coach to think about all kinds of exotic schemes and stunts. Often times the best answer is your base defense. One strategy in game planning can be to avoid the "what call should we make here?" conversations and focus instead on how will we coach our guys to align to win.

Tuesday, April 3, 2018

Charger Dime Pressure

Here are two zone dogs from the Chargers. The defense is in a 4 man front 6 DB dime personnel. The rush concepts are not overly exotic or complex. The success of both comes from pre-snap presentation.

The DE's are both standing up. The spacing is an even front with two 3 technique DT's. On the strong side the DE and DT are working a twist game with the Nickel rushing off the edge. 

The pressure works because the Mike walks up and covers the center. This creates a psuedo-bear front. It also forces the the OL into being manned up against the DE's, DT's and Mike at the LOS in a 5 vs 5. The Dime's presence on the weak side holds the RB's attention. With the OL covered up and the RB occupied, the Nickel gets the free run off the strong side edge.

The Dime and Mike drop out into the 3 under 3 deep fire zone coverage.

Using the same personnel, the Chargers create a different pre-snap presentation.

The Chargers again cover up all the OL to create a psuedo-bear look. The spacing now looks more like an odd front. With both guards covered the 5 OL are occupied. The stand up DE walks up and rushes off the edge to occupy the RB. The end result is the Nickel again getting a strong side free run off the edge. 

Creative presentation of traditional pressures leads to very effective pressures for the Chargers. 

Sunday, March 18, 2018

Simple Under Front Cover 1 with 4-2-5 Personnel

Here is one easy way to play the the under front concept with 4-2-5 personnel. The coverage concepts are a continuation from the Cover 1 terminology and rules used in other articles.

The call is Track 1. Track tells the SS to track (align to) the TE and cover him man to man. If the TE is attached, the SS will align in a 9 technique. The Front is set with the 3 technique away from the TE. The corners and remaining safeties will cover the skill and handle the post. The ILB's have a fiddle (2 on 1) vs. the RB. One backer will end up in man on the RB while the other will be the Rat.

If the TE is into the boundary the SS will track the TE and align into the boundary.

Against a single width formation the Corners are over.

Against TE trade the SS will again track the TE. The DT's will adjust.

If the offense elects to go Y off and align the TE off the ball, the SS will back off the ball as well.

The SS still aligns to the TE side. Now the ILB's and SS will use funnel technique to play 3 vs 2 man coverage vs the RB and TE. 

If the offense flexes the TE, the SS will adjust out and cover the flexed TE. 

We also have a pressure built off this concept. Strike 

Strike is SS track and rush. The coverage now has an ILB on the TE with the other ILB on the RB. 

In Strike against a Y off formation the ILB's will use a Banjo (2 vs. 2) man coverage technique on the TE and RB. The SS always aligns to the TE. 

Track 1 and Strike are an easy way to play Under front cover 1 and pressure to the TE. The rules are simple and the concept can be installed quickly if you are already playing other Cover 1 coverage concepts.