Showing posts with label Trips Coverage Adjustments. Show all posts
Showing posts with label Trips Coverage Adjustments. Show all posts

Saturday, July 11, 2015

4-2-5 Quarter Quarter Half Coverage vs. Trips Routes

This post is a follow up to the Quarter Quarter Half trips adjustment post. This post focuses on the 1/4 1/4 1/2 coverage vs. some common 3x1 strong side routes.

Quick Game



The Corner is reading the QB for quick game. Against a hard shoulder action to the flat the Corner will trigger to #1's quick game route. The SS has #2's quick game and the Mike has #3.



The Corner will handle the outside vertical, squeezing the route into the sideline. The SS will handle #2's quick game. The Mike will handle #3's quick game.



The Mike will handle #3 on the quick game. The SS has #2's quick game which is the sit route by #1 on the quick exchange by #1 and #2. The corner will trigger on the QB's hard shoulder to the flat. The goal is to force the long throw to the flat where the corner should make the play.


Drop Back Passes

#3 is out so the Corner squeezes to #1 in his quarter. The FS is squeezes #2 in his quarter. The SS collisions #2 until he gets a "Push" call from the Mike. The SS pushes from Seam to Curl and breaks to the flat. The Mike expands looking for work. If #1's stays wide the SS covers both the curl and the flat route. If the curl works inside the Mike covers it.


#3 is out so the Corner squeezes to #1 in his quarter. The FS squeezes #2 in his quarter. The SS collisions #2 until he gets a "Push" call from the Mike. The SS pushes from Seam to Curl and breaks to the flat. The Mike expands looking for work, finding the inside curl. The SS must high low the curl to the flat.

#3 is out so the Corner squeezes to #1 in his quarter and should expect NO help on the post. The FS squeezes #2 in his quarter. The SS collisions #2 until he gets a "Push" call from the Mike. The SS pushes from Seam to Curl and breaks to the flat. The Mike expands looking for work, finding the inside curl. The SS must high low the curl to the flat. If the FS sees the Mike is expanding to cover the curl the FS can man turn and undercut the post.


#3 is vertical so the Corner plays the deep outside 1/3. His vision snaps to the outside receivers to find vertical threats. When #1 breaks his route short the Corner should make a "China" call. The Corner covers #2 on the corner route. The FS plays the middle 1/3 and squeezes #3's vertical. The SS collisions #2 until he gets a "China" call from the Corner. The SS immediately expands to the flat on a China call. The Mike drops underneath and inside the #3 vertical, collision if possible. 


#3 is out so the Corner squeezes to #1. With #1 releasing inside immediately the Corner will zone his quarter and cover #2's corner route. The FS squeezes #2 in his quarter and covers #2's corner route. The SS collisions #2 until he gets a "Push" call from the Mike. The SS pushes from Seam to Curl and breaks to the flat. The Mike will expand looking for work, finding the sit route by #1. 

#3 is vertical so the Corner plays the deep outside 1/3. His vision snaps to the outside receivers to find vertical threats. With no vertical threat the Corner zones his 1/3. The FS is playing the middle 1/3 and squeezes #3's vertical. The SS tops #2 playing in the window of the curl and breaking late to the flat. The Mike drops underneath and inside the #3 vertical, collision if possible.

#3 is vertical so the Corner plays the deep outside 1/3. His vision snaps to the outside receivers to find vertical threats. With 2 vertical threats the Corner midpoints the 2 verticals favoring the inside vertical. The FS plays the middle 1/3 and squeezes #3's vertical. The SS collisions #2 and gets depth in the seam with his head on a swivel. The SS expands to #1 if #1 converts his vertical to a comeback. The Mike drops underneath and inside the #3 vertical, collision if possible.


#3 is out so the Corner squeezes to #1 in his quarter and should expect NO help on the post. The FS squeezes #2 in his quarter and covers #2's out route. The SS collisions #2 until he gets a "Push" call from the Mike. The SS pushes from Seam to Curl and breaks to the flat. There is no curl but by pushing to the curl area the SS is underneath the out route by #2. The Mike will expand looking for work.

Screens

#3 is out so the Corner squeezes to #1 in his quarter. Once the corner snaps his eyes to #1 the #1 receiver is blocking. The corner will shed #1's block and secure the sideline. The FS squeezes #2. Once the FS snaps his eyes to #2 the #2 is blocking. The FS will run the alley inside the SS. The SS sheds #2's block and will force the bubble with outside in leverage. The Mike will expand inside out caging the ball with the SS.


#3 is out so the Corner squeezes to #1 in his quarter. Once the Corner snaps his eyes to #1 the #1 receiver is chopping his feet and selling a block. The Corner may react but by having his eyes on #1 allows him to collision and run with bubble & go. The FS squeezes #2. Once the FS snaps his eyes to #2 the #2 is chopping his feet and selling a block. The FS may react but by having his eyes on #2 allows him to collision and run with the bubble & go. Film study will help the Corner and FS identify the difference between bubble vs. bubble & go. 


#3 is blocking so the Corner plays the deep outside 1/3. His vision snaps to the outside receivers to find vertical threats. With no vertical threats the Corner triggers to the screen and secures the sideline. The FS triggers and runs the alley inside the SS. The SS triggers straight up the field. If the SS gets any width he will get kicked out by the OL. By triggering straight upfield the SS either makes the tackle by beating the block of the OL or forces the ball to bounce over the top back inside to the rest of the defense. The Mike will expand inside out caging the ball with the SS.
#3 is blocking so the Corner plays the deep outside 1/3. His vision snaps to the outside receivers to find vertical threats. Once the Corner snaps his eyes to the outside receivers where #2 is chopping his feet and selling a block. The Corner may react but by having his eyes on the outside receivers allows him to collision and run with screen & go. The FS may trigger on #3's "block" but by having his eyes on #3 allows him to collision and run with the screen & go. Film study will help the Corner and FS identify the difference between wide screen vs. screen & go. 


Friday, July 10, 2015

Defending Trips with Quarter Quarter Half Coverage in the 4-2-5

This is the first post in a series about trips coverage adjustments. This is a 1/4 1/4 1/2 concept.



The Corner to the Trips is using Rattle technique. Rattle stands for Read Three. Corner is aligned 1x7 inside of #1 tilted. He is reading QB for quick game to #3.

The FS is also using Rattle technique (reading #3). The FS is aligned at 10-12 splitting the difference between #2 and #3. His initial footwork is a controlled pedal.

Rattle Technique


If #3 releases outside the FS will squeeze his coverage to #2, while the corner will squeeze outside to #1.



If #3 releases inside or vertical the FS will work to the middle 1/3 and the corner will squeeze #2 in the seam playing the outside 1/3.

SCiF Technique

The SS is aligned at 5 yards outside shoulder of #2 with a square stance. On the snap the SS will pop his feet and read through the EMLOS to the QB. His drop is SCiF (Seam-Curl-Flat). The SS has quick game routes to #2.

Against drop back pass if the #2 releases vertical the SS will stay square and collision #2. After collision the SS will pedal to a depth of 12 in the seam (2 yards outside the hash). 



While pedaling the SS will have his head on a swivel looking for the QB and receiving threats. If the QB tries to throw the ball on a line to #2 in the seam the SS should be able to make the play.

The SS will expand to the Curl and Flat if necessary.

If the #1 receiver is running a curl or in the SS should expand to cover him. The SS will only know to expand if he keeps his head on a swivel while pedalling. Also the Corner should give the SS an "IN" call.



If the #3 receiver is releasing outside the 3RH dropper (here the Mike) makes a "Push" call. The "Push" call pushes the SCiF dropping SS from Seam to #1's Curl and he should be ready to break to the Flat on the throw.


If #2 is inside immediately the SS will make an "Under" call and get depth in the seam.



If #2 is outside immediately the SS will top the flat route expanding from the Seam to the Curl and breaking on the throw to the flat.


3RH Technique 

The Mike is a 3 Receiver Hook (3RH) dropper and drops in relationship to #3. The Mike has quick game routes to #3.



If #3 is out immediately the Mike pushes the SS and expands looking for a route to cover coming back inside.



If #3 is inside immediately the Mike walls #3. We rarely see #3 running a route deep enough to wall. Typically the #3 is running very shallow. If the #3 is under 5 yards the Mike calls "Under" and gets depth to 12 with his head on a swivel for new routes entering his zone. The Mike can pass the under because the Will is in the weak Hook-Curl and should be ready to break and tackle any throw to #3 on the under.



If #3 is vertical the Mike collisions #3 if possible and will work to a max depth of 12. If #3 is vertical there will be a middle 1/3 safety so the Mike does not need to carry #3 vertical down the field.

If #3 tries to work to the backside hash the Mike will wall him. The Will is in the weak Hook-Curl to force the ball over the top where the FS and the backside Corner should have a play on the ball.

Those are the strong side drops. The next post will focus on Rattle coverage vs. common 3x1 strong side route combinations.